3/5/2019 0 Комментарии Games For Mac App StoreAs part of on my purchases from the Mac App Store over the last seven years, one particular bit really struck me: Based on my purchases, at least, there are a a lot of rarely-updated apps—and games in particular—in the Mac App Store. Of the 116 purchases (or free downloads) I’ve made since the App Store opened, 90 are still available in the App Store today. At first glance, that seems pretty good—78% of what I have is still in the App Store. But it doesn’t look quite so good if I examine when each of those 90 apps was last updated: Yes, 51 of those 90 apps (57%) have been updated within the last year, and that’s good. But what’s not good is that the remaining 39 apps (43%) haven’t been updated in at least a year—and of those 39 apps, 21 of them (over half!) haven’t been updated in four or more years. Aug 24, 2017 - Best free Mac games. Alpine Crawler. This cross-country vehicle simulation is actually a great laugh to play. It's not the most visually amazing game, but Basketmania is a giggle to play. Beneath a Steel Sky. Doodle Hangman Free. Dwarf Fortress. The Elder Scrolls: Legends. Digging into those 21 apps reveals that four of them are utilities, five are general use apps, and 12 of them are games. The non-updated non-games For the nine utilities and general use apps, not being updated in that many years means those apps aren’t taking advantage of any new macOS features, they haven’t updated their appearance to match Apple’s evolving trends, and they may have new-macOS-related bugs that haven’t yet been fixed. In my testing, though, all of these apps still ran just fine—just possibly lacking features and interfaces they’d have if they were updated. It’s possible that is preventing some of these apps from being updated: If they can’t be sandboxed, then they can’t get any updates that add new features. So they sit in the store, unable to be properly updated yet allowed to continue to be sold (as they predate the sandboxing requirement; we have a couple apps of our own in this category). Beyond sandboxing issues, perhaps the apps’ sales figures don’t merit the effort needed to update, or the developers have moved on, or whatever. These apps, generally speaking, probably could be updated but haven’t been for whatever reason. But the gamesthe games are a different story. The problem with the games Of more interest to me are those 12 games that haven’t been updated in at least four years. In particular, eight of those 12 are still 32-bit apps, which is a big cause for concern for a couple of reasons. Apple has said that, starting this fall, 32-bit apps, and we don’t yet know what that compromise might entail. But that’s not the big problem. This is the big problem: Apple’s. It first states that all new App Store apps must be 64-bit after January of 2018, which won’t affect these older games. But then it adds this tidbit about existing apps (emphasis added): and Mac app updates and existing apps must support 64-bit starting June 2018. To me, that sounds like any 32-bit app in the Mac App Store as of June 2018 will be removed from sale—they separately call out updates and existing apps. So why don’t these developers just update their games to be 64-bit? The problem with 64-bit and games I spoke with a friend in the business of porting Mac games, and he explained some of the difficulties they’re facing. First off, many 3D games rely on the. Older games used an older version of the engine, which was given to porting companies only as a 32-bit binary. Those older games can’t be updated to use the newer Havok engine without a major rewrite, nor can the engine be recompiled as 64-bit (because they only have the binary).
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Март 2019
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